Introduction
In this article, we will discuss how to build and run the ashrun project on macOS, focusing on the installation of the Vulkan library. We will cover the key concepts and provide detailed instructions to help you get started.
What is ashrun?
ashrun is a simple example program that demonstrates how to use the ash library to create a Vulkan application. The goal of this project is to provide a minimal working example that can be used as a starting point for more complex applications.
Installing Vulkan on macOS
Before you can build and run ashrun on macOS, you need to install the Vulkan library. This can be a bit tricky, as the Vulkan SDK is not officially supported on macOS. However, there are a few options available to you.
Option 1: MoltenVK
MoltenVK is a GPU acceleration library that provides a Vulkan-like API on top of Metal, Apple's low-level graphics API. This allows you to run Vulkan applications on macOS, even though the Vulkan SDK is not officially supported.
To install MoltenVK, you can use the official installation instructions. Once you have installed MoltenVK, you should be able to build and run ashrun without any issues.
Option 2: Homebrew
If you prefer to use a package manager, you can install Vulkan on macOS using Homebrew. First, you need to install Homebrew by following the instructions on the Homebrew website. Once you have installed Homebrew, you can install Vulkan by running the following command:
brew install vulkan-loaderThis will install the Vulkan loader and the necessary libraries. However, this will not install the Vulkan SDK, which you will need to build ashrun. To install the Vulkan SDK, you can use the following command:
brew install vulkan-sdkThis will install the Vulkan SDK, which includes the necessary headers and tools to build ashrun.
Building and Running ashrun
Once you have installed the Vulkan library, you can build and run ashrun using the following commands:
cargo build --bin texturecargo run --bin textureThis will build and run the texture example, which is included in the ashrun project. If everything is set up correctly, you should see a window with a rotating cube.
In this article, we have discussed how to build and run the ashrun project on macOS, focusing on the installation of the Vulkan library. We have covered two options for installing Vulkan on macOS: MoltenVK and Homebrew. We have also provided detailed instructions for building and running ashrun.